![]() All three are first-person shooters with role-playing elements and character building that encourage players to find their own solutions to various problems. BioShock 2 is widely seen to be the weakest game in the series, but there are undoubtedly cues that BioShock 4 can take and lessons that it can learn to make sure it's a successful venture, especially one that lives up to fans' expectations, which are growing higher by the day.This collection includes the three main BioShock releases: BioShock, BioShock 2, and BioShock Infinite. Competitive PvP multiplayer, or indeed cooperative gameplay, will require more open-ended environments, so added players would help to give the setting more structural variety, keeping it fresh and ensuring that no two places feel the same. Rapture is iconic in large part because the level design is claustrophobic and tight, feeding effortlessly into the tone throughout. BioShock 2 was a wonderful re-entry into Rapture, seeing more of its decaying walls and dark corridors than ever before, and as BioShock 4 hopes to reestablish the series' lofty name, multiplayer could be the best way to give players bang for their buck in regard to the game's location. ![]() If this is the case, there's only so much of the setting that can be seen through the main campaign, and multiplayer could be a viable way to see more of the sights, wherever and whenever they may be. There are rumors that BioShock 4 will be set in an open world, but if previous entries are anything to go by it's unlikely to be anything that takes dozens of hours of gameplay to eventually see the credits roll. BioShock 2's strides could be something that could truly make a positive difference, well over a decade after it launched. BioShock-esque games will soon be found on modern hardware with the announcement of Judas and Clockwork Revolution, and it's unlikely that the latter games will include any kind of multiplayer segment. In BioShock 4, multiplayer could be implemented similarly and, like BioShock 2 in the series, the fourth game could use the component to stand out, but this time from its contemporaries from other developers. Set just before the fall of the city, players assume the role of test subjects working for Sinclair Solutions and play out battles that compose Rapture's civil war, a pivotal plot point that is a vital backstory for the narrative of 2007's BioShock. The series is almost exclusively known for what it offers just one gamer at a time, but while the original and BioShock Infinite didn't include a multiplayer option, the second outing did, and it cleverly fit into Rapture's storied history. RELATED: Why Cursed Enemy Design is The Biggest Key to BioShock 4's Success Multiplayer Could Make BioShock 4 Stand OutīioShock always shined brightest during its single-player campaign as each was littered with unsettling moments, a tense atmosphere, and gorgeous art. Taking inspiration from one underappreciated feature from BioShock 2 would not only make BioShock 4 more enticing but could validate the 2010 game and give it the recognition it deserves. It will have a lot of competition when it eventually hits shelves and digital storefronts, so it has to be creative in order to be memorable. Meanwhile, BioShock 4 has been announced with Cloud Chamber at the helm, but little is known about the project.īecause of the secrecy, theories are aplenty and predictions for BioShock 4 are both outlandish and exciting. However, it's been a decade since the release of the last full entry in BioShock's 16-year-old series.
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