![]() We start off on a giganto massive Phase Gate building mega ship, filled with the latest advancements and comforts of human civilization. But I agree, the whole survival game aspect of "start with nothing and scrounge your way from the bottom of the foodchain up to a comfortable point where you are no longer struggling but eventually begin to own the inhospital terrain around you as home." Was their intended goal. So the absolute very literal basics, food and water for a day or two and emergency light. To be fair, there are some Flares, Water Bottles, and Nutrient Blocks that seem to have been carried with us or on the shuttle when we crash. Wiki's not always up to date with the latest EA, but I have heard complaints about not finding it, and this isn't a tool that should be hard to find, IMO. ![]() The Wiki says it can be found at: Delta Base (fine), Outpost Zero (there's no beacon to it til the literal end of the game), Koppa Mine (you should already have a base built, imo, before diving this). It's still gated by a deep dive for gold and table coral. They should probably make the blueprint appear even earlier, such as on that emergency supply depot in Twisty. It doesn't make sense, but we're stuck with it because bad writing already rushed and redone can't be rushed and redone yet again this close to release. Nothing? Not even some trail mix and a first aid kit? My Boy Scout scoutmaster would never have let her on an afternoon hike with that little preparation! No recipes for tools, let alone the shelters you might build with them. But this chick goes to an alien planet, drives her escape pod into a meteor for funsies, crashing it, and we find out she didn't even upload survival data to her PDA or bring the most basic information to construct it? No recipes for food. You take a 3 day vacation to Vegas and you bring a suitcase full of stuff, call ahead to arrange flight, hotel, entertainment, and have your credit card ready to buy anything you need on the way. Any sane person who's going to do this is going to make some basic preparations. I don't like the idea of having to find it in a story where your character plans to go hire a ship to sneak onto an alien planet to investigate the suspicious death of her sister. in SN1 where you were literally marooned on an alien planet with nothing but a life pod. I kind of like the idea of having to find it. It's all the more galling since I always have blueprints for habitats and storage cabinets long before I can use them.Ĭome on, Alterra, get with the program! Either give your employees one of the most useful object they can possibly need, or at least give them a little nudge in the right direction. Even with multiple play-throughs I tend to forget where this thing is hiding, so I end up going to a much deeper and more difficult spot where I know it can be found (but not because the game offered any clues or hope there, either).Īs a result, I'm stuck with many useless piles of titanium and other stuff that I eventually have to stuff into these annoying waterproof containers that (ironically?) only work when placed in water. In fact, the game seems to direct you away from the easiest point of discovery. Now, this might be a reasonable game-pacing choice, except that there is nothing leading the player to find the HB. And if you know where to look, there's enough food and water lying around that even those needs become secondary for a while. ![]() I mean, it's not a complicated item to construct, and from a survivalist perspective it is probably the single most useful thing you can have after basic food and water (and a scanner). It is a huge gating factor for early progress in the game, but apparently for purely sadistic reasons, the design for the HB is not part of the default "survival" kit. In a nutshell, the timing for receiving the Habitat Builder (HB) just makes no sense. After completing a full play-through and almost a dozen aborted attempts, I have only one real nit to pick with the game so far. ![]()
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